Authors’ names:
- Margarita A. Ariyan – Linguistics University of Nizhny Novgorod, Nizhny Novgorod, Russia
Abstract:
The article discuses the issue of using scenario technology in order to more fully achieve the goals of foreign language education in secondary schools. Employing such methods as theoretical analysis of research literature on the problem, scientific observation, design, classification, and generalization, the study has determined that the use of scenario technology allows, simultaneously with the improvement of speech skills, to create conditions for the development of the student’s personality. Students gain experience in cooperation and learn to make the most important life decisions and take responsibility for them. Being essentially immersive, scenario technology immerses secondary school students in an interactive educational environment, in which educational communication is as close to natural as possible. The article discusses the functions, structure, and stages of operating within the framework of scenario technology, describes the possible content of a scenario, and defines the criteria for choosing its context. A conclusion is made about the prospects of using this technology in teaching foreign languages in secondary school. The author provides examples of different types of interactive engaging scenarios and concludes that creating scenarios that reflect different situations in life allows students to participate in these situations, playing different roles and using speech and non-speech means to solve communicative tasks. The theoretical significance of the research lies in the fact that the study effectively introduces the concept of “scenario technology for teaching foreign languages” into the terminological field of methodological science. The author sees the practical significance of the research in the proposed methods of creating an interactive, stimulating educational environment to improve the communication and social skills of secondary school students. Further research prospects may involve studying the potential of augmented and extended reality in order to create an interactive and engaging virtual environment, immersion in which will create the best conditions for an even greater rapprochement of educational communication with the conventionally real.
Section | CROSS-CULTURAL COMMUNICATION AND FOREIGN LANGUAGE TEACHING. TOPICAL ISSUES IN EDUCATION |
DOI: | 10.47388/2072-3490/lunn2024-65-1-161-170 |
Downloads | 90 |
Key words | scenario technology; engaging scenario; interactive educational environment; script functions and structure; authentic multimedia materials |