Online Games in Teaching Foreign Language: Hic et Nunc

Authors’ names:

  • Yulia E. Valkova – Financial University under the Government of the Russian Federation, Moscow, Russia
  • Veronica A. Razumovskaya – Siberian Federal University, Krasnoyarsk, Russia

Abstract:

At all of its levels, modern education is experiencing obvious and significant paradigm changes, largely due to the emergence of information and communication technologies (ICT), which are not only widely used by students for educational and non-academic purposes, but now also mandated by the updated requirements of the current educational standards. ICT have become a promising area of modern pedagogical and methodological research, significantly changing the methodological and didactic paradigms of education. One of the ICTrelated phenomena, actively studied in the last decade both in Russia and abroad, is the use of online games for teaching various academic disciplines. This paper includes a review of key
research done by Russian and foreign scholars over  the recent years and features a theoretical analysis of the didactic potential of games for teaching foreign languages. The relevance of the study lies in the fact that online games have become an integral part of the educational
process at all levels. The practical purpose of the study is to identify and describe the basic criteria for creating a classification of online games used for teaching foreign languages. Achieving the stated research goals entailed the following tasks: 1) analyzing current academic literature on the use of online games for educational purposes; 2) describing a practical experience of using online games for teaching foreign languages; 3) identifying criteria for classifying online games used for teaching foreign languages. Using free online resources as the main object of their study, carried out on the basis of descriptive and prescriptive approaches, the authors postulate that online games are an effective technology where principles of computer games are applied in educational environments with the express purpose of improving foreign language communicative competence of students, including its linguistic and sociocultural component. Based on the review of the academic literature and their own experience and observations, the authors propose key criteria for classifying educational online games and go on to discuss various positive and negative effects arising from using online games in education in general and in teaching foreign languages in particular.

Section CROSS-CULTURAL COMMUNICATION AND FOREIGN LANGUAGE TEACHING. TOPICAL ISSUES IN EDUCATION.
DOI: 10.47388/2072-3490/lunn2023-61-1-156-174
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Key words online games; education; free online resources; foreign languages teaching; ESL

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